| Pages: [1] 2 3 4 5 6 7 |
1. Golem highs - in Ships and Modules [original thread]
Originally by: DTson Gauur Originally by: Elbie Klep Despite the tractor bonus, the 3 slots and cargo space doesn't cut it; you can do better in a DD or BC configured for loot/salvage in high sec -- especially if you don't fit an ...
- by Theac Osiris - at 2010.03.06 15:29:00
|
2. Cruise missiles golem, is it worth it? - in Ships and Modules [original thread]
One of the primary reasons torp Golems are preferred is that its range matches with tractors. Max skills, 2 T1 range rigs (remember flares/rigors do NOT work on torpedoes), and you can shoot Javelin torpedoes out to 41km on paper, which is just ab...
- by Theac Osiris - at 2010.03.06 15:22:00
|
3. ECM (its time) - in Ships and Modules [original thread]
Edited by: Theac Osiris on 01/03/2010 00:48:01 Would you like your whine broiled or grilled? #1) ECM does not "completely take a ship out of the fight". FoF missiles and drones still work, the ship can still maneuver, and most importantly, it...
- by Theac Osiris - at 2010.03.01 00:47:00
|
4. Passive tanks - in Ships and Modules [original thread]
What are you smoking? Passive tanks are everywhere. Passive shield tanked Drakes are some of the most common PvE ships around, and more than a few PvP builds have a buffer shield tank (which nevertheless has decent regen). The only thing I can th...
- by Theac Osiris - at 2010.03.01 00:33:00
|
5. Raven Cruisemissle fit - in Ships and Modules [original thread]
For... what? The most typical cruise missile Raven is an L4 runner. ______________________________________________ Missions. They're like mining, but with guns.
- by Theac Osiris - at 2010.03.01 00:21:00
|
6. Armor Tanking: Anything wrong with this? - in Ships and Modules [original thread]
Originally by: Denuo Secus Originally by: Snyderm Isn't it true that a DC II will always reduce the amount of damage you can tank, unless you are using an omnitank setup with at least 2 EANMs? Because I wouldn't think that total e...
- by Theac Osiris - at 2010.02.28 04:16:00
|
7. Rig slots - in Ships and Modules [original thread]
As has been stated, passive tanks are easier to pull off with the Drake. This is my setup, feel free to downgrade to T1/named where necessary. 3x Ballistic Control System II Shield Power Relay II 2x Large Shield Extender II 4x mission-specific n...
- by Theac Osiris - at 2010.02.28 01:13:00
|
8. Recharge rate - in Ships and Modules [original thread]
Originally by: Induc Why ain't shield and cap recharge rates linear? 'Cuz CCP likes its formulas nice and complex. Probably actually for balance reasons, or to make it interesting for pilots, keeping cap/shield hovering around that max...
- by Theac Osiris - at 2010.02.28 00:37:00
|
9. Free the Slaves for the love of god!!! - in Assembly Hall [original thread]
Supported, and other options to make it fair for the Amarr are fine by me. ______________________________________________ Missions. They're like mining, but with guns.
- by Theac Osiris - at 2010.02.26 20:39:00
|
10. Question(s) for all you Maller pilots out there... - in Ships and Modules [original thread]
Originally by: Kahega Amielden Quote: 1) The Trimark Armor Pump I adds +15% armor, giving you +15% EHP, rather than +8.1% from a resist pump (1 / (0.75 + 0.25 * (1 - 0.3))). Assuming an average damage split, you're taking 0.75 + (0.2...
- by Theac Osiris - at 2010.02.25 20:36:00
|
11. Question(s) for all you Maller pilots out there... - in Ships and Modules [original thread]
Correct me if I'm wrong, but most Maller pilots go for maximum EHP. 1) The Trimark Armor Pump I adds +15% armor, giving you +15% EHP, rather than +8.1% from a resist pump (1 / (0.75 + 0.25 * (1 - 0.3))). Assuming an average damage split, you're t...
- by Theac Osiris - at 2010.02.25 18:42:00
|
12. Best frigate for 0.0 scout? - in Ships and Modules [original thread]
If you're looking for the fastest align speed on a T1 frigate for a cheap, expendable scout, I would recommend either the Executioner or Vigil. The Vigil aligns a bit faster with inertial stabs loaded and has about 50 more cap (good for long warps...
- by Theac Osiris - at 2010.02.25 03:28:00
|
13. Average DPS Tank Drake - in Ships and Modules [original thread]
I'd suggest 400-500 DPS tanked before running L4s. Since the Drake has an insanely good tank, it can run L4s with relatively low skill points, but once you have the cap, cruise missile, battleship, and other support skills, the Raven becomes the b...
- by Theac Osiris - at 2010.02.23 22:56:00
|
14. Are double barreled guns even good? - in Ships and Modules [original thread]
Of course you'll find that comparison between 425s and dual 250s. 425s are a bigger gun. Every time you look at a bigger version of a weapon, you get exactly what you said, with two additional notes. #1: the bigger, slower-firing big weapons get b...
- by Theac Osiris - at 2010.02.23 01:30:00
|
15. What, oh what, is a noob PvPer to fly? - in Ships and Modules [original thread]
I'd go with a cheaply fitted (no rigs, T1 or cheap named mods) T1 frigate and some friends. Build like 10 of them at a time, platinum insure them, laugh when you lose one and break a new one out of the hangar. Eventually, I'd move to T1 cruisers f...
- by Theac Osiris - at 2010.02.22 21:44:00
|
16. Highest DPS Amarr T1 cruiser? - in Ships and Modules [original thread]
Technically the Omen. Good luck finding a fit that isn't completely overshadowed by the Thorax and Rupture, though. The Arbitrator and Maller are the only two Amarr T1 cruisers worth a glance most of the time, and the Maller's basically a damage s...
- by Theac Osiris - at 2010.02.22 21:18:00
|
17. When to activate shield boost - in Ships and Modules [original thread]
Originally by: Von Kapiche If you pointlessly run your cap down to peak regen, you've just used up a buffer of cap for no purpose whatsoever. That's like shooting your own shields down some just for the hell of it, why would you do that? T...
- by Theac Osiris - at 2010.02.22 13:41:00
|
18. When to activate shield boost - in Ships and Modules [original thread]
Passive regen is entirely seperate from shield boosting, and most ships with a booster get far more tank by the booster than passive regen. In this case, cap regen is the prime factor determining how much tank you can sustain. Boost the instant yo...
- by Theac Osiris - at 2010.02.21 03:57:00
|
19. What ship should i use? - in Ships and Modules [original thread]
Short answer: Yep. Long answer: again, the Probe doesn't have guns or Ewar worth anything, but it has a relatively large drone bay. It's debatable whether it should be included as a drone ship, but I felt that drones would be its primary weapon s...
- by Theac Osiris - at 2010.02.20 21:35:00
|
20. AFK missioner? - in Ships and Modules [original thread]
Dual LAR Dominix/Domi Navy Issue with hefty cap recharge will work, alternately you can look into the Rattlesnake, which has a just plain insane passive shield tank. ______________________________________________ Missions. They're like mining, b...
- by Theac Osiris - at 2010.02.20 15:47:00
|
| Pages: [1] 2 3 4 5 6 7 |
| First page | Previous page | Next page | Last page |